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Since the pixels are multiplied by 4, and the GPU only by 2, does this means the real world performance (in games) of the iPad 3 GPU should be half the performance of iPad 2?


That sort of depends on where the bottlenecks are, and what multiplying the GPU by 2 means. Basically, there's not enough info to say, and it'll probably require some benchmarking to tell.


The two aren't directly related. More pixels means more information to store and process, but that's just one component of rendering.


I doubt they are using the same GPU that's in the iPad 2,I suspect that they went with a higher end GPU and made it Quad. We will have to wait for a teardown to know with 100% certainty though.


A teardown won't tell you anything: it'll tell you that the GPU is in a chip called the A5X. You might be able to get a little more by pulling out an electron microscope, but iFixit doesn't go that far, yet. :)

It'll be the people doing software sleuthing that'll get you the answer.

However we are fairly confident that Apple didn't build their own GPU -- they would have bragged about it if they did. There are a limited number of GPUs IP blocks available for licensing, so that does mean that speculation can be relatively accurate. Their use of the term "quad-core" makes it highly likely they're using the SGX543MP4, twice what is in the iPad 2 (although perhaps higher clocked or with better memory bandwidth). That's also the GPU in the playstation vita.


Why are you assuming it's linear?




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