I actually think the wall clock time that is used here is a more useful metric here. Using as few keystrokes is not necessarily most "efficient" in time if you have to think longer about which ones to press.
Hmmm, thats interesting. Right now it just shows every character press, regardless of what it was to achieve.
You'd be interested in something a bit more organized, so you can see how they got specifically from one target to the next. I do have a ton on the roadmap right now, but that has been added as well!