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It’s a completely opposite scenario for me, I accidentally shipped a pixel art game.

It’s actually a game about nonograms. My first attempts at pixel art were bad but it didn’t matter that much, the focus was elsewhere anyway. With time the art improved; far from perfect but it’s still one of the things I like most about that game.

So I guess: practice, room for failure, achievable goals and time.



CiniCross by any chance?


Oh no, that one has proper pixel art. Mine just has pretty puzzles (nonograms that turn into pixel art images when solved) and an occasional pixel art level. I plan to add more levels like this later.

I also plan to update screenshots but some are here: https://apps.apple.com/app/nonoverse-nonogram-puzzles/id6748...




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