Thanks! Perfect match as far as I can see, nice one! How did you learn/know how to do this?
The code was really interesting to read and tinker with! I made a version where the symmetry (7 originally) can be other numbers, and that was fascinating to see!
Wow this is too much fun for simple sum-of-cosines but I shouldn't be surprised (have played with FFT a bit, and I know of Reimann Zeta Function.. sines are amazing!)
I doubled the angle so that it doesn't drift to the side any more.. and put it back to 7-symmetry, but left it with the coloring I added (now adjustable via consts):
If you squint with it on fullscreen on that last one there's a wonderful mixture of things feeling like they are rotating vs flowing inward-and-outward from 'centers' (like it's ambiguous whether it's curl or divergence somehow for my eyes/brain at least!).
Hooray for sines and cosines and shaders and thanks for motivating me to play!
It's a riveting account of years of research to discover Quasicrytals from theory, to experiments, to literally hunting in a meteor field in eastern Russia!
tl;dr Quasicrystals are aperiodic structures. The author notes that the conditions for creating them are rare, given the need for instantaneous high temperature. They recount that these can happen during space debris impact and when lightning hits sand. They close out by describing some of the chemical 'formulas' for these materials, given that characterizing a prototypical section is difficult without repeating elements.
I don't have anything to say about quasicrystals, other than it seems right up this blog's alley, as the other most recent articles are about math and materials (like feldspars [0]).
https://www.shadertoy.com/view/sXsGDl
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